LIGHTCONVERSE is a 3D Virtual Show Platform that can be used to integrate and visualize multiple show related disciplines, including lighting, video, media servers, lasers, pyrotechnics and moving objects (such as trussing, video screens, staging, sets, and performers).
Built on an advanced 3D graphics engine, LIGHTCONVERSE offers photorealistic, real-time simulation of all aspects of entertainment events or architectural projects and is a powerful solution as a programming or sales presentation tool. With LIGHTCONVERSE, your show is rendered live, with beautiful, life-like quality.
The software can be connected to any DMX lighting console or operated via an optional on-board control application and provides for seamless integration with various other control systems (for example, laser, pyro and rigging controls).
Comprehensive integration with VectorWorks simplifies most design projects. SPecial integration with High End Hog consoles provides bi-Directional communication. LC works great with all other DMX or Artnet consoles.
Realistic-looking moving lights allow for accurate simulation of all parameters including split colors, gobos, prisms, frost, zoom, iris, parameter timing channels and blackout-while-move functions.
Features include live video input (media servers, cameras, etc.) and playback on simulated video screens (Full HD), 3D Mapping with video out for connection to real-world projectors (Unlimited version). LED simulation, DMX controllable objects (lasers, pyro, truss, sets, etc.), animated smoke, customizable 3D object libraries (stages, trussing, props, actors, etc.) and 3D Glasses modes for even more realism.
Software updates are free of charge. There are no yearly subscription or renewal fees.
Available in 4 different levels: Net-In, Media, Trace and Unlimited, with real-time photo-realistic visualization.
Main Features
• 96 DMX universes over ArtNet and sACN protocols (512 to 1536 fixtures, depending on version).
• 96 channels per fixture.
• Live 3D Object Tracking (Trace and Unlimited versions).
• 17 MP renderings (when 8192*2100 resolution is used. Dependent on monitor aspect ratio and
video card).
• Connectivity with HES Hog3 (bidirectional), Hippotizer, Pangolin Laser software, Zero88 consoles
(bidirectional), Avolites, GrandMA, ETC (sACN) and Interactive Technologies CueServer.
• Optional DMX In/Out hardware interface for connection to any type of DMX lighting control console
or fixture.
• User selectable resolution and video quality, frame rates of 25 - 100 FPS.
• Customizable 3D libraries include fixtures, staging, trussing, speakers, furniture, people, etc.
• Simulation of Digital Lighting fixtures such as High-End DL, Barco and others.
• LED walls visualization. Precise pixel mapping engine.
• 3D Mapping with video out for connection to real-world projectors (video out available with
Unlimited version only).
• Up to 15 independent video outputs for external broadcast.
• Dynamic layers for DMX controlled moving objects - truss, sets, staging, video screens, even
performers can be moved to multiple positions, rotated and scaled in any cue.
• DMX controlled modulation of Diffuse, Specular and Emissive RGB objects.
• Transparent objects lighting (glass, water, water screens, etc.).
• Two different textures per each Material. Negative texture tiling for Mirror effect.
• 32 independent video streams can be applied to any object (video screens, walls, etc.) and
triggered by DMX.
• Accepts 32 live video inputs (via USB or FireWire) for use with Media Servers and other video
devices.
• Animated objects (lasers, pyrotechnic, video screens - including HD).
• Animated smoke simulation (Room and Open-Air behavior).
• Manual and DMX control of the view, camera moves, ambient light level, and smoke level.
• 3D Import / Export of .DXF, .X (DirectX), and .3DL (LIGHTCONVERSE) files.
• Show data paperwork Import / Export with MS Excel.
• 3D stereo glasses modes for added 3D realism.
• Automatic horizontal and vertical view rotation.
• SpacePilot Pro 3D mouse connectivity.
• Ambient Light color correction.
• Fixture features include:
• Realistic moving light and conventional fixtures with accurate simulation of split colors,
parameter timing channels, black-out while move, etc.
• Fixture Constructor for adding new fixtures to the library.
• Realistic fixture body visualization.
• Complete photometric visualization. Bloom, HDR and Specular light effects.
• Per-pixel light calculations.
• Photo-realistic gobos and colors (6 wheels per fixture, static and rotating).
• Zoom, Iris, Prism, Dimmer, Strobe, CMY, Frost, Saturation effects. Gobo and prism rotation.
• Shutter cuts. Customizable Scroller options.
• Photo shadow for gobo projection. Volume shadow for beams.
• Manual beam (follow-mode) Pan / Tilt positioning & Pan / Tilt Shape generator (using onboard
controller).
• DMX mapping for objective.
• Focus calibration Grid and FOV visualization in fixture's setup
• 512 scenes per Track in Onboard Control mode (48 playbacks).
• MIDI input / MIDI Time Code support in Onboard Control mode